I think this is the first mission of such class written entirely in OOP, correct me if I am wrong. Have a good read if you are interested in AI or the technical side of the project! What are the requirements for an ARMA 3 Server? Huge thanks to these developers, without whom SQF development would have lasted several times longer. Stef from Antistasi community, for sharing lots of ideas for this and other projects. Barbolani, the author of Antistasi, whose work hugely inspired us to develop this. Sebastian - factions, custom unit loadouts. Marvis - Design of graphics and UI appearence, undercover system, map design. Sen - Tools, map design, addon development, several AI actions. For me personally it has been a great journey through topics such as AI, multiple programming languages, software architecture concepts, Arma addon creation, collaborative code development, and many others.Īllright, enough for that, let's get to mission features. The main goal was to make a large scale guerrilla-themed mission with main focus on simulation of all resources controlled by enemy side. This all started several years ago inspired by the amazing Antistasi scenario made by barbolani. I'm very excited to show to Arma community the scenario we have been working on for more than a year.
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